PCG LANDSCAPE SAMPLER.
Custom Landscape PCG Foliage System for Unreal Engine This custom PCG (Procedural Content Generation) system is purpose-built for landscape-based foliage distribution in Unreal Engine. It allows you to automatically populate foliage directly from painted landscape layers, ensuring precise, predictable, and production-ready results. The system comes pre-configured for 12 different landscape layers, covering common environment elements such as grass, trees, bushes, rocks, and ground variations. Simply paint your landscape layers—and the PCG system takes care of the rest. Why This PCG System? PCG can be powerful, but setting it up from scratch can be time-consuming and overwhelming, especially if you’re new to Unreal Engine’s PCG workflow. This system eliminates that learning curve. It’s designed for artists who want a straightforward, ready-to-use solution without spending hours building graphs, rules, and distributions from zero. Key Features Landscape-Layer Driven Foliage Distribution