GURPS Compendium II 3rd Ed Rules Expansion New OOP J5
Role-playing game GURPS Steve Jackson Games Out of Print Description: Compendium II is 192 pages of the best articles and the most-requested new expanded/optional rules for GURPS 3rd Edition. A must-have for Game Masters and a valuable aid for any player.Contents include: - Campaigning - Campaign design, other dimensions, designing believable societies, and more - Combat - Optional rules for both realistic and cinematic combat, non-lethal contests, space combat, naval combat, and more - Equipment - Including rules for day-to-day maintenance, operating bizarre artifacts, and more - Dangerous Stuff - Things to scare players with, from cold weather and seasickness to altitude sickness, decompression, and radiation - Injury & Fatigue - Optional rules for injury, healing, missed sleep and extra effort - Mass Combat Copyright 1996-2000 Steve Jackson Games. 192 pages. OOP. Condition: New, NMint MPN: 6522Brand: Steve Jackson Games