Don't L.L.A.M.A. Dice

Don't L.L.A.M.A. Dice

$9.99
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👤 Players: 2-6 ⏰ Time: 20min With the right roll of the dice in Don't L.L.A.M.A. Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck. In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then: - If one or more of the dice match the cards in front of you, you can discard one card for each matching die. - If you roll three llamas, you can discard one point token that you've collected. - If none of the dice match cards in your row, then you must take one of

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