
GURPS Fantasy: Magic System and Game World
CONDITION NOTE: Book is in overall good shape for being 35+ years old (same, book, same), but has some normal wear. Binding in good shape with no loose pages and staples intact. Map still attached as well internally! GURPS, Steve Jackson's Generic Universal RolePlaying System, brings you the magic of high fantasy. Now... a consistent, unique, organized magic system with over 300 spells! A Fantasy world background! Rules for creating and playing nonhuman races, fantastic monsters, and magical creatures! In the 96 pages of GURPS Fantasy, you'll find: - Official magic rules for the GURPS system, with many different ways to cast spells. Work alone, or gather a circle of powerful mages, for arcane rituals that bend nature to your will... - Yrth, a world background blending the empires and faiths of medieval Europe with the wonders of magic... where the power of sorcery rules the fate of nations! - New advantages, disadvantages, and skills. - An extensive, well-explained list of spells hundreds of them. - Advice on character creation, and how to roleplay nonhuman races, including Elves, Dragons, Vampires, and more! - Detailed rules for designing and creating individual magic items. - Complete Table of Contents, Index, and pull-out Table of Spells for easy reference.