
Complete C# Masterclass
You will learn how to construct applications using C#, one of the best programming languages available, in this course. One of the few programming languages, C#, enables you to make incredible cross-platform PC programmes, games, and mobile apps. On of the best joys one can experience is seeing an idea come to life, yet the journey there is frequently fraught with difficulties. So that you can become an expert c# developer, I have developed a course that makes this road as simple as possible using C#. We have chosen to focus on the most significant programming domains because C# may be utilized in many other programming areas. Because Unity is perhaps the best gaming engine in the world, I have added a tonne of chapters tailored exclusively for C# developers. By developing Zig-zag, an incredible and popular infinite runner game, and Pong, the father of all video games, you will learn how to make your very own video games in those chapters. What is C#? C# is a multi-paradigm, high-level, general-purpose programming language. Programming paradigms such as imperative, declarative, functional, generic, object-oriented, and component-oriented can all be used with C#. C# can be used to construct a variety of different programmes and applications, including games, websites, cloud-based services, mobile apps, desktop apps, and enterprise software. There are a tonne of games. Programming language C# is component- and object-oriented. C# makes it easy to develop and use software components by providing language elements that explicitly support these ideas. Since its inception, C# has gained capabilities to handle new workloads and cutting-edge methods of software creation. C# is primarily an object-oriented programming language. Types and their behavior are defined. Why Should You Learn C# Masterclass? Versatile Language C# is a popular choice for developing a wide variety of software, including websites, desktop apps, games, and more. Microsoft Ecosystem Because of its central role in the Microsoft ecosystem, C# is crucial for creating applications that run on Windows and the.NET Framework. Object-Oriented Programming Code written in C# is more easily understood and maintained since it adheres to the object-oriented programming model. Career Opportunities The ability to work with C# is highly sought after in the software and video gaming sectors. Unity Game Development Unity is a top gaming engine, and C# is the major scripting language for it. Modern Language Features C# is constantly developing, adding cutting-edge language features and enhancements. Community and Support The C# community is large and active, providing tutorials, forums, and other learning materials to newcomers. Cross-Platform Development With.NET Core, C# allows you to build apps that run on multiple platforms, not only Windows. This includes macOS and Linux. Scalability Because it is easy to create scalable applications in C#, it may be used for whatever from personal websites to enterprise-level software. Foundation for Learning Other Languages If you want to learn how to use other languages in the C family, learning C# is a great place to start. What will you require? Windows 10 Community Edition (FREE) The WPF and Database sections of the course must be completed on a Windows (10) computer. Passion to learn C# Who can enroll in this course? Anyone who wants to understand C# Anyone who wants to use Unity 3D to create cross-platform video games Anyone who wishes to use WPF to create computer programmes with a stunning user interface Anyone who has passion to learn C# What you’ll learn? Utilizing C#, learn the principles of programming. Learn how to use loops, conditions, variables, and methods. Fully comprehend the operation and use of OOP (object-oriented programming). With WPF, create stunning GUIs (Graphical User Interfaces) (Windows Presentation Foundation) C# and Unity 3D are used to create video games. Learn how to manage mistakes and prevent them. Utilize documents and text Learn how to use Lambda Expressions and Linq. Discover how to use databases with Linq and MS SQL Server. Study cutting-edge methods such as threading and asynchronus development Your First C# Program And Overview of Visual Studio Introduction What do you need Visual Studio Installation Reviews Update .NET5 and .NET6 difference - Console Template First Program on C# First Program on Mac Visual Studio Glimpse Are you Stuck? Additional Resources Quiz Section Summary Functions / Methods And How to Save Time Intro to Methods Functions and Methods Overview Null Methods methods with parameters and return values Methods Challenge - Approaches The Challenge's "Methods" Solution Test your techniques. User Input Try catching, then Operators Operators Methods Synopsis Loops Intro to Loops Loops: The Basics With Loops Loops in while While Loops Loops interrupt and carry on pause, then carry on practising Loops 1 of the Challenge: Average The Challenge "Loops" Solution Loops Loops Synopsis Collections in C# Intro to Arrays Simple Arrays The Length Property, Declaring Arrays, and Initializing Arrays Loops in foreach For and foreach loops, arrays Challenge using Foreach Loops and Switch Statement Challenge with Foreach Loops and Switch Statement: Resolution Arrays in several dimensions 2D arrays and nested for loops Examples of Nested For Loops and 2D Arrays Winner of tic tac toe determined Arrays Test Play a game of tic tac toe Uneven Arrays Problem: Jagged Arrays Parameterizing With Arrays Why providing an array as a variable allows you to alter it Parameters Key Using Parameters to Determine the Min Value of Several Given Numbers Generic versus Non-Generic Collections Overview ArrayLists Lists Lists Hashtables Challenge: Hashtables Dictionaries How to Edit and Remove Entries from a Dictionary Use of the dictionary Overview of queues and stacks Csharp stacks Queues Arrays Synopsis Polymorphism And Even More On OOP+ Text Files Intro to Polymorphism Multiple Parameters Securing Key Word Possesses A - Relationships Abstract Keyword / Polymorphism for abstract concepts as well as Abstract Classes vs. Interfaces Read text from a file Create a text file. Playing a parsing game (part 1) while reading and writing to a file Summary of Polymorphism Events and Delegates Delegates Introduction Delegates Overview Defining Delegates Delegating authority to yourself Delegates Anonymous Methods Expressions in Lambda A tip for the upcoming exercise expressions in lambda Multicast Delegates and Events Delegates Ending Using Databases With C# Databases Overview Setup VS and MS SQL Server for database work Introduction and Dataset and Table Setup Associative or Relational Tables Data Display in a ListBox Displaying Related Data Using the ListBox to show all animals Clicking to Remove Data from a Table Additional Note: Restoring the base tables and entries Functionality for Delete, Remove, and Add Animals Updates to Our Tables' Entries Databases Finale The exercises for your coding interviews Introduction Time Complexity Food and Cats Sum of two Threads Intro to Threads Basic of Threads Start and End & Completion of Threads Threads in the Background and ThreadPools IsAlive Vs Join WPF Vs Tasks Readings in Threads Overview of Threads Building the Game Pong with Unity Introduction to Pong Essentials: UI Elements Basics: Using Code to Access Text Button Basics Fundamentals: Changing Scenes Fundamentals - Play Sound Project Description - Pong Establishing The Main Menu Utilizing Buttons and Changing Scenes Developing the Game Scene Rigidbody and 2D vs. 3D Colliders For Our Ball Our Ball Is Moving Left And Right Racket Motion Getting Off to a Good Start Scoring Method Starting A Round Again Game Over Display A game's sound effects Including a Simple AI Chapter Overview Building Fruit Ninja Clone with Unity Chapter Introduction Produce Fruits Then Destroy Them Fruit Specimen Establishing Our Blade BOOM and GUI Game over, start over The Highscore Added Continue the game Prepare Android code Use an Android device to test Make some modifications How to Include Unity Ads in Your Game Creating a Developer Device on Your Device Include Sound Building a Zig Zag Clone with Unity Chapter Introduction Intro Zig Zag Basics: Instantiating (Creating an Object with Code) Basics: For Repeated Calls And Delayed Calls, Use Invoke And InvokeRepeating Fundamentals - Player Preferences - Data Saving Principles - Raycast Setting Up A Zig Zag Changing Your Perspective The Character Moving Animate the Player's Camera Make the character animated. Launch the game Start the game over Getting Crystals and Boosting Your Score Including A Score The Particle Effect addition Looping background music Our Map Was Created Procedurally Basics Basic Unity Intro Setting up Unity The Unity Interface in Brief Developing a custom layout Player Progression Taking Care to Make the Right Changes Basics of Physis Physical Body - RigidBody Colliders And The Variety Of Them Triggers Objects in games and prefabs Additional Information About Prefabs Maintaining The Hierarchy Class Organization Class Mathf And Random Outro for Unity Basics NEW: WPF Project - Currency Converted with GUI Part 1 - GUI and Static Data Building Part 2 - Grid table and Database building Part 3 - Using API and JSON to get current live values from the internet Windows Presentation Foundation WPF Overview The WPF Introduction and When to Use It Basics of XAML and Code Behind Listbox, Visual and Logical Tree, and StackPanel Direct, Bubbling, and Tunneling Routed Events More information about Routed Events Grid Dependence Characteristics Binding Data Interface INotifyPropertyChanged ListBox with the current matches list ComboBox CheckBox ToolTip Images and Radio Buttons Triggers for Properties, Data, and Events PasswordBox WPF Synopsis Advanced C# Topics Intro to Advanced Topics .NET Framework vs..NET Core Modifiers of Access Structs Enums Math Lessons Math Lessons Random Group Regular expressions in VS 2019 Normal Expressions Game of parsing with regular expressions, part two DateTime Nullable Garbage hauler Part 1: Main Args Explanation Create A CMD App Using User Input to Describe the Main Arguments Inheritance and More About OOP Inheritance Introduction Overview of Inheritance Simple Example of Inheritance Override and Virtual Keywords Demo of Inheritance The Inheritance Challenge: Videopost and Callback Timer Employees, Bosses, and Trainees: Inheritance Challenge 2 Solution to Inheritance Challenge 2: Employees, Bosses, and Trainees Intro to Interfaces Making and Utilizing Custom User Interfaces Interactions and Inheritances IEnumerable and IEnumerator Example 1 of an IEnumerable Example 2 of an IEnumerable IEnumerable Outro for Inheritance Debugging Intro to debugging Simple Debugging Autos and Locals Copies creation, Debugging, and Bug solving Call stack debugging, Error Throwing, and Defensive programming Object Oriented Programming (OOP) Intro to Objects Objects And Class Introduction First Own Class We Had Constructors are used Utilizing Several Constructors Constructors Modifiers of Access Building Blocks and Member Variables Part 1 of Properties Properties, Second Problem - Property Members and Destructors/Finalizers Objects Synopsis Make Decisions Making Choices Introduction How To Make Decisions In C# Introduction Overview of TryParse If and only if, then try parsing Exercise in If & Else Coding If Statements in a Nest If Statements in a Nest Question - If Statements A Fix For The Problem With "If Statements" Change Statement If Statements Challenge 2 The answer to the problem "If Statements 2" Ternary Operator in Enhanced If Statements Ternary Operator and Enhanced If Statements: A Challenge Ternary Operator, Enhanced If Statements, Challenge, and Solution If-Statements Summary of Decision-Making DataTypes and Variables Short Hint Overview of Variables and Datatypes at a High Level Additional Datatypes and Their Bounds Various Datatypes Integer, Float, and Double datatypes String Datatype and Some of Its Methods Variables And Datatypes Coding Guidelines Reference Types vs. Value Types Class Console and a few of its Methods Preview Coding standards and naming conventions Conversion, Implicit and Explicit String Parsing for Integer Output Parsing practice manipulation of strings Certain String Methods Challenge String's techniques Exercise Answer: Strings 1 Challenge String's techniques 2 Exercise 2 Answer: Strings Datatypes and Variables Challenge The answer to the problem "Datatypes and Variables" Constants Part 2 of datatypes and variables Cheatsheets for C# DataTypes Overview Thank you for completing the course Thanksgiving Additional Bonus Course Duration 365 Lectures and 38 Hours of Demand HD Videos Full lifetime access Access on mobile and TV Certificate of Completion 8750+ students enrolled Complete Practical Training Download access Watch Videos in Android and iOS App