Dead Weight
Something's about to go terribly wrong aboard the Adamant Lapis. Amongst stacks of unremarkable rock samples, gravel, and ore, there's a large and featureless sphere that does absolutely nothing; Unless you're already dead. Cadavers are pulled inward with the force of a hundred starship engines, tearing through bulkhead and flesh alike. The hull groans from strain. Oxygen hisses through punctured metal. Every single member of the crew is a potential projectile. Dead Weight is a 12-page booklet adventure featuring: A ready-to-run emergency aboard a rapidly deteriorating cargo ship. Dense-but-organized layout, with clear information hierarchy and emphasis makes referencing mid-session a breeze. A fully destructible ship, with custom description for what's damaged if (read: when) a 80kg corpse comes flying through the bulkhead at 400km/h. A timeline of events, to keep the pressure rising. Every minute wasted is another minute closer to the next in a series of increasingly drastic con