TARGET “D” RUMER Board Game - All Ages
This game is designed to be played as a target game with magnetic darts and contains six categories of scenario cards. These categories are derived from the ecological systems theory, however, it’s content and the way it is played is grounded in the social learning theory, one of the foundational theories of the CSS Framework. Objective: The objective of the game is to teach and reinforce the five-step psycho-social, problem-solving strategy (RUMERTIME™ Process that will help players move toward social emotional competence). Purpose: TARGET “D” RUMER is designed to teach individuals of all ages an effective five step psycho-social problem-solving strategy for dealing with life’s challenges related to self, others and situations. Individuals will learn how to Recognize-Understand-Manage-Express and Reflect on their Thoughts-Interactions-Mindsets-Emotions (RUMERTIME pronounced as “room-eer time”) as they move from a position of inter and intrapersonal imbalance to balance and from unc