Rayroads
Game Design: Amabel HollandHex Number: 93Duration: 120 minutesPlayers: 3-4MSRP: $50.00 Your world is dying. Soon, the last of its resources will be extracted from its husk, and it will no longer be able to support life. Now you turn your attention toward the stars. You’ll drain the life from your sun to propel your trains through the void, crack open the other planets in your system to exploit their precious minerals, and increase your company’s value to shareholders as all of you go extinct. The first new train game from Amabel Holland in six years, Rayroads is an unusual approach to the genre that extends the logic of capitalism to its nihilistic conclusion. Each round of Rayroads will see players take resources from their dying planet - making it less inhabitable - in order to take an action. You might plan a route for your space train - taking into account the orbits of planets - powered by the sun you're intentionally collapsing. You might build a moonbase to begin cracking open