The Telephone Game
This is The Telephone Game. It’s what happens when you take a sound, change it, sample it, change it again, and keep going—five times. Each patch is built from one original idea, stretched through five iterations, then stacked so you can hear the entire evolution at once. It's like hearing something and all its misremembered versions at the same time. Some of the variations are subtle. Some are totally sideways. There’s no grand plan for the changes—I just kept twisting knobs until it felt right, then did it again. Fifty starting points turned into 250 playable layers. What makes this fun isn’t the precision—it’s the drift. The distance between what you started with and what you ended up with. It’s less predictable, less perfect, less boring. Different controllers have different key action, so the Sen knob adjusts the velocity curve to better match your playing style. The Dyn knob sets how dynamic the overall response is. Sometimes you’ll want every note to hit at the same volume—othe