
UNITY-Ninja-Basic
103+ NINJA ANIMATIONS FOR UNITY 3D INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions. 86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE (IPC) - 193 Total Animation Files 3D Character Animations for Game Development in Unity 3D*Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. **Animations also available on the Unity Asset Store. Technical Info ID: UNITY-Ninja-Basic Format: UNITY Anim Count: 86 Total Files: 193 Latest Update: V-2.7 New MotusMan_V55 Skeleton and Avatar All animations set as Humanoid, ready for use. Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document: "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf New added Animations and Transitions Extensive Animation Tweaks, Fixes and Optimizations. New revised Combat Pose - Arms are forward beckoning and ready for a fight. New Combat and Relaxed Walk/Jog/Run w/Backpedals - Four way strafing. New Crouch and Crouch Walks - Four way strafing. New Star Throws - Shuriken throwing animations, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated. New Turn Loops - Combat pivot left and right. New Aim Offsets - Look in all directions. New Split Jump Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs. New "NJA" Prefix Notes High, Medium and Low Platforms static meshes included. A basic set of ninja animations for game development and CG production. Both combat and relaxed animations. Hits and attacks. Stunts from high, mid and low platforms. UNITY - 3D Character Animations for Game Development in Unity 3D Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap_Online_-_Unity_Animation_Notes(https://drive.google.com/file/d/1MTFxY4y-HAZoS_KKr_qzIfrsoyz7GRt2/view?usp=sharing) Animation assets delivered as "Project Files" or "Asset Packages" in Unity file format. Animations also available on the Unity Asset Store. All idles and transitions have been carefully pose-matched for seamless motion trees Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.. Provided Motus Man character is copyright © Motus Digital, LLC 3D Viewer Ninja Basic - Animation Player Click Play Button to Start - Please allow time to load... Media Animation List UNITY NINJA BASIC - Animation List IDLES, TURNS, FIDGETS, TRANSITIONS NJA_Cbt_Stand_V2_Idle NJA_Rlx_Stand_Idle NJA_Rlx_Stand_To_Cbt_Stand NJA_Cbt_Stand_To_Rlx_Stand NJA_Cbt_Std_Turn_L_45_Loop NJA_Cbt_Std_Turn_R_45_Loop NJA_Cbt_Stand_L_90 NJA_Cbt_Stand_R_90 NJA_Cbt_Stand_R_180 NJA_Rlx_Stand_Fidget_V1 NJA_Rlx_Stand_Fidget_V2 NJA_Rlx_Stand_Fidget_V3 NJA_Rlx_Stand_Fidget_V4 CROUCHING NJA_Cbt_Crouch_Idle NJA_Cbt_Stand_To_Crouch NJA_Cbt_Crouch_To_Stand NJA_Cbt_Crouch_Turn_L_45_Loop NJA_Cbt_Crouch_Turn_R_45_Loop NJA_Cbt_CrouchWalk_B_Loop NJA_Cbt_CrouchWalk_F_Loop NJA_Cbt_CrouchWalk_L_Loop NJA_Cbt_CrouchWalk_L_BkPd_Loop NJA_Cbt_CrouchWalk_R_Loop NJA_Cbt_CrouchWalk_R_BkPd_Loop JOGS, TURNS, JUMPS NJA_Cbt_Jog_Forward_Loop NJA_Cbt_Jog_Back_Loop NJA_Cbt_Jog_Left_Loop NJA_Cbt_Jog_Left_BkPd_Loop NJA_Cbt_Jog_Right_Loop NJA_Cbt_Jog_Right_BkPd_Loop WALKS, TURNS, JUMPS NJA_Cbt_Walk_Forward_Loop NJA_Cbt_Walk_Back_Loop NJA_Cbt_Walk_Left_Loop NJA_Cbt_Walk_Left_BkPd_Loop NJA_Cbt_Walk_Right_Loop NJA_Cbt_Walk_Right_BkPd_Loop JUMPS, STEPS NJA_Cbt_Jump NJA_Cbt_Jump_TakeOff_IPC NJA_Cbt_Jump_Air_Loop_IPC NJA_Cbt_Jump_Landing_IPC NJA_Cbt_Std_Jump_Forward NJA_Cbt_Std_Jump_Backward NJA_Cbt_Std_Jump_Left NJA_Cbt_Std_Jump_Right NJA_Cbt_Std_Step_Back NJA_Cbt_Std_Step_Fwd NJA_Cbt_Std_Step_Left NJA_Cbt_Std_Step_Right RUNS, TURNS, JUMPS NJA_Cbt_Run_Forward_Loop NJA_Cbt_Run_Back_Loop NJA_Cbt_Run_Left_Loop NJA_Cbt_Run_Left_BkPd_Loop NJA_Cbt_Run_Right_Loop NJA_Cbt_Run_Right_BkPd_Loop KICKS, PUNCHES NJA_Kick_High_v1 NJA_Kick_Mid_v3 NJA_Kick_Low_v1 NJA_Kick_Back_v1 NJA_Punch_High_v2 NJA_Punch_Mid_v2 NJA_Punch_Mid_v3 NJA_Punch_Back_v1 STAR THROW NJA_Star_Throw_Fwd_Single NJA_Star_Throw_Fwd_Start NJA_Star_Throw_Fwd_Loop NJA_Star_Throw_Fwd_End NJA_Star_Throw_Bkwd_Single NJA_Star_Throw_Bkwd_Start NJA_Star_Throw_Bkwd_Loop NJA_Star_Throw_Bkwd_End KNOCK DOWNS NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover NJA_Cbt_Knock_Dn_Fwd_Mid_Recover DUCKS, FLIPS, ROLLS, DIVES NJA_Cbt_Duck NJA_Cbt_Back_Flip NJA_Cbt_Forward_Roll_v1 NJA_Cbt_Bkwd_Roll NJA_Cbt_Left_Roll NJA_Cbt_Right_Roll NJA_Run_Dive_Forward_Roll HIGH PLATFORMS NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi NJA_Hang_Ptfm_Hi_Idle NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand NJA_Run_Jump_Hang_Ptfm_Hi NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand NJA_Hang_Ptfm_Hi_Drop_Dead MED PLATFORMS NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1 LOW PLATFORMS NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std AIM OFFSETS NJA_Cbt_Look_Center NJA_Cbt_Look_Ctr_Dn_90 NJA_Cbt_Look_Ctr_Up_90 NJA_Cbt_Look_L_90 NJA_Cbt_Look_L_90_Dn_90 NJA_Cbt_Look_L_90_Up_90 NJA_Cbt_Look_R_90 NJA_Cbt_Look_R_90_Dn_90 NJA_Cbt_Look_R_90_Up_90 NJA_Cbt_Crouch_Look_Center NJA_Cbt_Crouch_Look_Ctr_Dn_90 NJA_Cbt_Crouch_Look_Ctr_Up_90 NJA_Cbt_Crouch_Look_L_90 NJA_Cbt_Crouch_Look_L_90_Dn_90 NJA_Cbt_Crouch_Look_L_90_Up_90 NJA_Cbt_Crouch_Look_R_90 NJA_Cbt_Crouch_Look_R_90_Dn_90 NJA_Cbt_Crouch_Look_R_90_Up_90 MOB1_Stand_Relaxed_Look_Center MOB1_Stand_Relaxed_Look_D90 MOB1_Stand_Relaxed_Look_L90 MOB1_Stand_Relaxed_Look_R90 MOB1_Stand_Relaxed_Look_U90 ABBREVIATION KEY: Cbt = Combat Rlx = Relaxed Std = Stand Ptfm = Platform L = Left R = Right Dn = Down Fwd = Forward Bkwd = Backward Ctr = Center V# = Version BkPd = Backpedal *View in Google Sheets**Download PDF***Download XLSX MOCAP ONLINE / MOTUS DIGITAL http://www.MoCapOnline.comMoCap@MotusDigital.com