The Making of Nox Archaist

The Making of Nox Archaist

$24.95
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Full-color interior with screenshots and design drawings. The 257-page paperback includes the eBook PDF. Or just buy the eBook PDF version. In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. The goal of Megan Lemmert and her team was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set.  Megan describes the challenges, including a decades-long quest to create the tile engine, a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Megan details how an obscure floppy disk bug nearly derailed the entire project just

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