What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Author: Gee, James PaulBrand: St. Martin's GriffinEdition: 2ndFeatures: Palgrave Macmillan TradeBinding: PaperbackNumber Of Pages: 256Release Date: 26-12-2007Part Number: SG_1403984530_USDetails: Product Description James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world. Review “Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option

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