
The End of Everything D&D 5e
Investigative cosmic horror in D&D? So you thought that was impossible, eh? Well, read on!The adventure picks up in the rough and tumble port town of Port Mandei. Port Mandei passes for the commercial hub of the stark and desolate Haunted Steppes, a far northern region of the Lost Lands known for its calamitous past.Whatever brings the adventurers to this remote location, odd things start happening shortly after they start exploring Port Mandei. These weird events start discreetly enough – maybe a glass suddenly slides off of a shelf to shatter on the floor, or a distant dolorous bell of an unknown source will ring for a minute and then suddenly stop.As the characters move through the adventure with the early prospects of some interesting employment taking them into the heart of the Steppes, it becomes increasingly apparent that something very wrong is happening. The crops are starting to wilt and die. The dead are increasingly unquiet and are rising from their graves. The seasons