How to move? What to do? (STEAM education picture book)The Thingity-Jig  怎麼搬?怎麼辦?(STEAM教育繪本)

How to move? What to do? (STEAM education picture book)The Thingity-Jig 怎麼搬?怎麼辦?(STEAM教育繪本)

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 New goal of STEAM whole-person education☆ ☆United Nations Sustainable Development Goals "SDG4 Quality Education"☆ ☆108 Curriculum "Knowledge, Attitude, Ability" Core Competencies☆ What is real growth? Be brave enough to find out the problem, Facing problems easily, Solve problems smartly!    In the quiet night, the little bear doesn't want to sleep, he just wants to play! He wandered around the human town, poking around here and there, and found a fun, bouncing "Ping Pong Jumper"! But the "ping pong jump" was too heavy. He ran home to ask his friends for help, but everyone just wanted to sleep. He had no choice but to find a way to move the toy he wanted most home. He tinkered, tinkered, and created one surprising thing after another, but he kept encountering a lot of troubles in the process... Can the little bear successfully bring back "Ping Pong Jumping"?    Learn through games, What you learn is not the rules, but how to overcome difficulties. A child who likes to think, he

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