Never Going Home

Never Going Home

$20.00
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Ennie Award 2020 nominee for Best Interior Art The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role-playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never Going Home is a role-playing game set in horror haunted trenches during the First World War.Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual character can do as part of the larger story that follows a group of soldiers called a Unit. Individual characters may depart regularly as they die from injuries or collapse into madness due to forces from beyond the Veil. Characters are quick to create, so players should expect to re-join the story portraying a new member of the Unit. Each character can have their own heroic moments, but the story of the Unit is the focus.Horror-Haunted: The Veil between worlds has been opened by the slaughter from the war; and the mons

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