
INTERFACE - Apocalypse HUD
Synty® Studios Presents: INTERFACE - Apocalypse HUD From the ashes of a global catastrophe rises the INTERFACE Apocalypse HUD, the first in Synty’s new line of UI packs!Quickly build out your game HUD with dozens of pre-built HUD elements cobbled together from rusted metal and salvaged electronic components. Action bars, minimaps, compasses, weapon wheels, HP bars, damage FX, crosshairs - we’ve added everything we could think of to help you quickly assemble a quality-looking, responsive HUD. Each component can be visually customized to suit your game’s needs, whether you’re making an ultra-minimal survival game or an apocalyptic ARPG. ◼ Key Features ◼ Over 160 prefabs (with animations!). Easily piece together a unique UI with customisable components. Seamlessly blend your game's UI with gameplay by using the 650+ icons included. Icons of props and weapons are rendered from items and weapons found in the POLYGON - Apocalypse Pack. Customisable visual variants for components allows your to add your own style to your game's HUD. You can create hundreds of variations to fit your specific game's needs. Comprehensive range of input icons for multiple controller types easily lets you support PC, Xbox, PS, and Switch! Artistically blends with existing Synty asset packs. We've designed the UI to match Synty's POLYGON style. Your game will look sleek and professionally made with a UI that matches your games 3D aesthetic. Text and numeric buttons can be tinted, localised and customised *The UI elements contained in this pack are 2D and intended to work with Unity's UGUI and 2D systems. No 3D models are included. ◼ Demos ◼Take a deep dive into our INTERFACE - Apocalypse HUD Asset Preview Demo and get an interactive breakdown of what is included.Apocalypse HUD - Asset Preview ↗ Play our WebGL Gameplay Demo and see how INTERFACE - Apocalypse HUD could be used in your game project. *Gameplay Demo is not included in the INTERFACE - Apocalypse HUD product*Apocalypse HUD - Gameplay Demo ↗◼ Tutorial ◼View our first UI tutorial - 'Creating a HUD in Unity' - on YouTube! 🔍 FAQs ◼ Unity FAQ's ◼Q: Does the pack work with TextMeshPro?A: Yes! This pack is designed to work with TextMeshProQ: Are the UI elements 2D or 3D?A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systemsQ: What UI system do the prefabs use?A: Our pack's prefabs are built using UGUI - Unity's recommended runtime UI system.Q: Can I use the fonts in this pack for my game or project?A: Yes, fonts included in this pack are Google fonts, free to use for commercial projects. Check out the google fonts FAQ here. ◼ Unreal FAQs ◼ Q: Does this pack support Unreal Engine?A: Currently this pack does not support Unreal Engine. There is no timeline for Unreal Engine support, but we will support Unreal Engine in the future.Q: Can the sprites be used in Unreal?A: Even though Unreal Engine is not officially supported you can import the 2D sprites into Unreal Engine and reconstruct our UI yourself. However no support is currently offered for this. 📦 Pack Content ◼ Sprites / Icons ◼Total: 658 (over 650+ !)◼ Input IconsGamepadGeneric (21) MouseKeyboard (18) PlayStation (37) Switch (47) Xbox (39)◼ UI IconsIcons_Ammo (18)Icons Armor (12)Icons_Explosives (11)Icons_Resources (52)Icons_Weapons (140)Icons_Inventory (10)Icons_Map (20)Icons_Social (6)Icons_Status (9)◼ HUD SpritesApocalypse (119)Cursors (3) HUD (77)FX (19) ◼ Prefabs ◼ (with animations!) - Total: 163 (over 160+ !)◼ _CommonComponents (11)Button_SimpleButton_WorldSpace_Item_CommonDial_FillImage_IconLabel_BodyLabel_HeaderLabel_SemiBoldLabel_ShrinkToSizeLabel_SizeToContentSlider_HorizontalSlider_Vertical◼ _PreMadeHUDS (4)Screen_HUD_Apocalypse_ARPG01Screen_HUD_Apocalypse_FPS01Screen_HUD_Apocalypse_Survival01Screen_HUD_Apocalypse_FPS01◼ ActionBar (12)HUD_ActionBar_MetalCogs01HUD_ActionBar_MetalElectronics01HUD_ActionBar_MetalElectronics02HUD_ActionBar_MetalElectronics03HUD_ActionBar_RustyMetal01HUD_ActionBar_RustyRed01HUD_ActionBar_WatchRadio01HUD_ARPGBar_CogsCanisters01HUD_ARPGBar_RustyCanisters01HUD_HotBar_MetalElectronics01HUD_HotBar_MetalValves01HUD_HotBar_Minimal◼ Compass (3)HUD_Compass_MetalClamp01HUD_Compass_MilitaryHUD_Compass_Minimal◼ FullscreenFX (5)FX_Damage_BloodsplatsFX_Damage_EdgeofScreenFX_Damage_VignetteFX_DamageDirection_ArcFX_Heal_Vignette◼ Fullscreen Overlays (4)HUD_Background_DarkHUD_VignetteOverlay_FadeToBlackOverlay_FadeToBlack_Fast◼ Greebles (6)Greeble_Cog01Greeble_Cog02Greeble_Cog03Greeble_Diode01Greeble_Diodes01Greeble_MetalValve01◼ Input_Interactions (6)HUD_Interact_ContextSensitiveHUD_Interact_ContextSensitive_HoldHUD_Interact_ContextSensitive_ObjectHUD_PickupInfo_BasicHUD_PickupInfo_IconHHUD_PickupInfo_IconV◼ Log (2)HUD_ChatLogHUD_EventLog◼ Map_Compass_Icons (22)Map_IconMap_Icon_AllyMap_Icon_BiohazardMap_Icon_EnemyMap_Icon_FireMap_Icon_FlagMap_Icon_GunShopMap_Icon_HealingMap_Icon_HomeMap_Icon_LightningMap_Icon_MessageMap_Icon_NeutralMap_Icon_ObjectiveVariantMap_Icon_PetrolMap_Icon_PlayerMap_Icon_QuestMap_Icon_RadiationMap_Icon_SkullMap_Icon_StarMap_Icon_TargetMap_Icon_UnknownMap_Icon_Vehicle◼ Minimap (8)HUD_Minimap_Box_MinimalHUD_Minimap_Box_RustyCogs01HUD_Minimap_Box_RustyElectronics01HUD_Minimap_Dial_Flange01HUD_Minimal_Dial_FuelCap01HUD_Minimal_Dial_LightsWires01HUD_Minimal_Dial_MinimalHUD_Minimal_Dial_RustyRed◼ NPC_HealthBars_EnemyData (6)HUD_Event_BossBar_Metal01HUD_WorldSpace_DamageToasterHUD_WorldSpace_EnemyInfoHUD_WorldSpace_NameAllyHUD_WorldSpace_NameEnemyHUD_WorldSpace_ReviveIndicator◼ Objectives_Story_Location (11)HUD_Event_Mission_CompleteHUD_Event_Mission_StartHUD_Event_NewLocationHUD_ObjectiveHUD_ObjectiveLocationHUD_WorldSpace_EdgeofScreen_HomeHUD_WorldSpace_HomeHUD_WorldSpace_ObjectiveHUD_WorldSpace_Objective_MinimalScreen_ChapterTitleScreen_ChapterTitle_Minimal◼ Player_Health_Equipment (26)HUD_Container_Flask01HUD_Container_Jar01HUD_CurrentWeapon_Minimal_BarsHUD_CurrentWeapon_Minimal_BoxHUD_CurrentWeapon_Minimal_GunAmmoHUD_CurrentWeapon_Minimal_Square01HUD_CurrentWeapon_Rack01HUD_CurrentWeapon_RustyMetal01HUD_Health_CurrentWeapon_MetalFrame01HUD_Health_CurrentWeapon_MinimalHUD_Health_Stats_Box_Metal01HUD_Health_Stats_Box_MinimalHUD_Health_Stats_Dial_Metal01HUD_Health_Stats_Dial_MinimalHUD_Health_Stats_Dial_RustyRed01HUD_HealthBar_Dial_FuelCap01HUD_HealthBar_Dial_MinimalHUD_HealthBar_MetalBar01HUD_HealthBar_Minimal_HorizHUD_Stat_Dial_RustyRed01HUD_StatsList_GoldBar01_ItemHUD_StatsList_GoldBars01HUD_StatsList_MinimalHUD_StatsList_Vials01HUD_StatsList_Vials01_ItemHUD_XPBar_GlassVialWires01◼ Popups_Notifications (2)HUD_Event_LevelUpHUD_Tooltip◼ Radio (5)HUD_Comms_MinimalHUD_Comms_Radio01HUD_Comms_RustyMetal01HUD_Comms_WatchRed01HUD_Comms_WiresCog01◼ Reticles_Crosshairs (12)HUD_Reticle_BowHUD_Reticle_BracketLrgeHUD_Reticle_BracketSmlHUD_Reticle_CircleMedHUD_Reticle_CircleSmlHUD_Reticle_CrosshairHUD_Reticle_CrosshairCircleHUD_Reticle_DotHUD_Reticle_GrenadeLauncherHUD_Reticle_RocketLauncherHUD_Reticle_ShotgunHUD_Reticle_SniperRifle◼ Subtitles (2)HUD_SubtitlesHUD_Subtitles_CC◼ System (4)HUD_Event_LoadingHUD_Event_Loading_IconHUD_Event_SavingHUD_Event_Saving_Icon◼ Timed (5)HUD_ActionTimeHUD_Countdown_TimerHUD_Event_TimeUpHUD_GameTimeHUD_TimedAction◼ WeaponWheel_WeaponCross (7)HUD_WeaponCross_MinimalHUD_WeaponCross_Minimal_ItemHUD_WeaponCross_Minimal_Item_WideHUD_WeaponCross_Minimal_WideHUD_WeaponWheel_MetalElectronics01HUD_WeaponWheel_MetalElectronics02HUD_WeaponWheel_Minimal◼ Animations ◼ANIM_Button_ActionBar_Item_Disabled.animANIM_Button_ActionBar_Item_Highlighted.animANIM_Button_ActionBar_Item_Normal.animANIM_Button_ActionBar_Item_Pressed.animANIM_Button_ActionBar_Item_Selected.animANIM_Button_Category_Item_Disabled.animANIM_Button_Category_Item_Highlighted.animANIM_Button_Category_Item_Normal.animANIM_Button_Category_Item_Pressed.animANIM_Button_Category_Item_Selected.animANIM_Button_ChatLog_Disabled.animANIM_Button_ChatLog_Highlighted.animANIM_Button_ChatLog_Normal.animANIM_Button_ChatLog_Pressed.animANIM_Button_ChatLog_Selected.animANIM_Button_HotBar_Item_Disabled.animANIM_Button_HotBar_Item_Highlighted.animANIM_Button_HotBar_Item_Normal.animANIM_Button_HotBar_Item_Pressed.animANIM_Button_HotBar_Item_Selected.animANIM_Button_HotBar_Minimal_Item_Disabled.animANIM_Button_HotBar_Minimal_Item_Highlighted.animANIM_Button_HotBar_Minimal_Item_Normal.animANIM_Button_HotBar_Minimal_Item_Pressed.animANIM_Button_HotBar_Minimal_Item_Selected.animANIM_Button_Icon_Generic_Disabled.animANIM_Button_Icon_Generic_Highlighted.animANIM_Button_Icon_Generic_Normal.animANIM_Button_Icon_Generic_Pressed.animANIM_Button_Icon_Generic_Selected.animANIM_Button_WeaponCross_Item_Disabled.animANIM_Button_WeaponCross_Item_Highlighted.animANIM_Button_WeaponCross_Item_Normal.animANIM_Button_WeaponCross_Item_Pressed.animANIM_Button_WeaponCross_Item_Selected.animANIM_Button_WeaponWheel_Item_Disabled.animANIM_Button_WeaponWheel_Item_Highlighted.animANIM_Button_WeaponWheel_Item_Normal.animANIM_Button_WeaponWheel_Item_Pressed.animANIM_Button_WeaponWheel_Item_Selected.animANIM_Button_WeaponWheel_Minimal_Item_Disabled.animANIM_Button_WeaponWheel_Minimal_Item_Highlighted.animANIM_Button_WeaponWheel_Minimal_Item_Normal.animANIM_Button_WeaponWheel_Minimal_Item_Pressed.animANIM_Button_WeaponWheel_Minimal_Item_Selected.animANIM_FX_Damage_Direction_Arc.animANIM_FX_Damage_EdgeOfScreen_Active.animANIM_FX_Damage_Vignette_Hit.animANIM_FX_Damage_Vignette_In.animANIM_FX_Damage_Vignette_Off.animANIM_FX_Damage_Vignette_Out.animANIM_FX_Damage_Vignette_Pulse.animANIM_FX_Heal_Vignette_Heal.animANIM_FX_Heal_Vignette_Off.animANIM_Greeble_Cog_Idle.animANIM_HUD_ActionBarItem_Active.animANIM_HUD_ActionBarItem_Inactive.animANIM_HUD_ActionBarItem_On.animANIM_HUD_CommsPortrait_Idle.animANIM_HUD_Event_Generic_In.animANIM_HUD_Event_Generic_Out.animANIM_HUD_Event_LevelUp_In.animANIM_HUD_Event_LevelUp_Out.animANIM_HUD_Event_MissionInfo_In.animANIM_HUD_Event_MissionInfo_Out.animANIM_HUD_Event_Saving_Idle.animANIM_HUD_Event_Saving_In.animANIM_HUD_Event_Saving_Out.animANIM_HUD_Event_TimeUp_In.animANIM_HUD_Event_TimeUp_Out.animANIM_HUD_Objective_Active.animANIM_HUD_Objective_Inactive.animANIM_HUD_ObjectiveHeader_Active.animANIM_HUD_ObjectiveHeader_Inactive.animANIM_HUD_ObjectiveItem_Active.animANIM_HUD_ObjectiveItem_In.animANIM_HUD_ObjectiveItem_Inactive.animANIM_HUD_ObjectiveItem_Out.animANIM_HUD_PLayerLevel_Idle.animANIM_HUD_PlayerLevel_LevelUp.animANIM_HUD_Reticle_Bow_AimReady.animANIM_HUD_Reticle_Bow_AimStart.animANIM_HUD_Reticle_Bracket_AimStart.animANIM_HUD_Reticle_Bracket_AimWide.animANIM_HUD_Reticle_Circle_AimStart.animANIM_HUD_Reticle_Circle_AimWide.animANIM_HUD_Reticle_Crosshair_AimStart.animANIM_HUD_Reticle_Crosshair_AimWide.animANIM_HUD_Reticle_SniperRifle_In.animANIM_HUD_Reticle_SniperRifle_Out.animANIM_HUD_WeaponWheel_In.animANIM_HUD_WeaponWheel_Out.animANIM_HUD_WorldSpace_DamageToaster_HitDefault.animANIM_HUD_WorldSpace_Objective_Loop.animANIM_HUD_XPLog_Item_In.animANIM_ICN_Map_Enemy_Idle.animANIM_ICN_Objective_Idle.animANIM_Overlay_FadeToBlack_Fast_In.animANIM_Overlay_FadeToBlack_Fast_Out.animANIM_Overlay_FadeToBlack_In.animANIM_Overlay_FadeToBlack_Out.animANIM_Screen_ChapterTitle_In.animANIM_Screen_ChapterTitle_Out.animANIM_Screen_HUD_In.animANIM_Screen_HUD_Off.animANIM_Screen_HUD_On.animANIM_Screen_HUD_Out.animANIM_Stat_Dial_Empty.animANIM_Stat_Dial_Full.animANIM_Stat_Dial_Healthy.animANIM_Stat_Dial_Low.anim 🤖 Technical Info ◼ Compatibility ◼- Compatible with Unity 2021.1.0+- Unity Render Pipeline Support: Standard URP HDRP ◼ File Formats ◼- Unity 2021.1 package- Sprite zip file ◼ Compatibility Warning◼- Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future.- This pack includes a ZIP file containing all the UI sprites. These can be used outside of Unity but no support is currently offered for this. 📋 Changelog Version 1.0.5 (Unity)- Fixed errors associated with Unity UI Extensions Version 1.0.4 (Unity)- Improved VFX prefabs- Replaced old shaders- Colour adjustments to demo scenes- Updated input icons - Fixed incorrect Switch shoulder icons- Updated naming conventions of all sprites + prefabs- Updated documentation Version 1.0.3 (Unity)- Added missing UI Extensions Version 1.0.2 (Unity + Source Files)- Added missing SPR_HUD_DialReticle_Sml_Grungy sprite Version 1.0.1 (Unity)Note: Some project files have changed. It's recommended you delete the previous version of the pack prior to importing v1.0.1- Added support for Unity 2021+- Separated out multiple sprites into individual sprites to accommodate Unity 2021- Converted some prefab variants into standalone prefabs to accommodate Unity 2021- Reshuffled all layout group hierarchies to accommodate Unity 2021- Added shiny new button to 00_Demo_All Unity scene- Minor visual improvements to component prefabs- Fixed compass content layoutsVersion 1.0.0 (Unity)- Initial Launch