
CompuScholar Unity Game Programming
Unity Game Programming Unity Game Programming isn't just for kids who want to "play games for a living." This is serious tech education disguised as something your teen will actually be excited to do. Over the course of a year, he'll learn C# scripting, game physics, animation, artificial intelligence, and the ins and outs of the Unity game engine—all while creating his own projects from start to finish. It's a full high school credit in programming, aligned with state standards and packed with hands-on learning. Your teen doesn't need a coding background to jump in—just solid computer skills and a willingness to learn. The online format makes it flexible and accessible, with lessons that work for visual and text-based learners alike. Quizzes and chapter tests are auto-graded (hooray), while project work is assessed with a parent-friendly point-and-click rubric. The course includes about 170 class sessions, each running 45–60 minutes. A typical schedule runs 3–5 hours per week, but you can tweak midterm and final projects to fit your calendar. Students work through the entire project lifecycle: requirements, design, coding, and testing. Every chapter includes programming labs, so he's constantly building and refining his skills. You'll need a Windows or Mac computer—Chromebooks are out—and you'll license the Unity software yourself (either through a free Personal License or an Education Grant). Unity and Visual Studio Community Edition are both required software for the course. From debugging to game art, sound effects to object-oriented design, this is a course that does more than teach your teen how to make a game—it teaches him how to think like a developer. And yes, it absolutely earns one full high school credit in computer science or programming.