Space Weirdos - Digital Rules Download PDF
Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.You’re wondering what makes Space Weirdos different from other games. Not much! It takes what I like from other games and mashes it all together.● Low model count: 5-10 models or so for each side.● Use any minis you have.● Short but comprehensive. Everything in one 16 page zine.● Minimal tokens, but still a few because I like them.● No tape measures or rulers, all movement and ranges are measured with 5” sticks.● Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun.● A points system, but you shouldn’t worry about it too much.● Alternating activations, opposed rolls, Command Points, and random tables mean everyone is in